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Weil die ESL ja durchaus seeehr übersichtlich ist *g*
Registered Users
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beides is fürn arsch
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I was shown two of the newer characters that S2 is planning on including shortly within the beta, and while all characters are essentially balanced at the start of a match these two seemed to have unique abilities that would help them out in battle. The first character was the Engineer, a class that was uniquely designed from the older Savage games for Newerth. The first ability for the engineer is the ability to toss out an explosive keg of ale that blows up on impact, stunning its target, while the second ability allows him to lay down turrets that fire at nearby enemies. These turrets can also inherit any statistical effects that the Engineer has gained from items, making them much more dangerous when the character is powered up. The third ability allows the Engineer to tinker with towers that his team owns or turrets that he's placed down, making them fire faster and deal more damage over time. The final ability of the engineer allows him to lay down an energy field which slows, silences and debuffs any enemy that crosses its boundary while also causing area of effect damage.
While the Engineer feels a bit more like a support character, the Forsaken Archer seems to be a dangerous hit and run specialist designed to cause a large amount of damage in a short amount of time. The first skill she wields launches a volley of arrows into the sky, freezing targets to the ground, while the second ability lets her fire arrows that splinter and hit multiple targets at once. The third ability lets her raise fallen minions that she's killed as skeletal warriors that do her bidding, while the fourth skill allows her to fire arrows directly through enemies to strike allies behind them.
While the Engineer feels a bit more like a support character, the Forsaken Archer seems to be a dangerous hit and run specialist designed to cause a large amount of damage in a short amount of time. The first skill she wields launches a volley of arrows into the sky, freezing targets to the ground, while the second ability lets her fire arrows that splinter and hit multiple targets at once. The third ability lets her raise fallen minions that she's killed as skeletal warriors that do her bidding, while the fourth skill allows her to fire arrows directly through enemies to strike allies behind them.
Mir wurde gezeigt, zwei der neueren Zeichen, die S2 ist auf die Planung wobei in Kürze auch in der Beta, und während alle Zeichen sind im Wesentlichen zu Beginn eines Matches dieser beiden ausgewogene schien einzigartigen Fähigkeiten, die ihnen helfen würde, sich in der Schlacht zu haben. Das erste Zeichen war der Ingenieur, eine Klasse, die eindeutig von den älteren Savage Spiele für Newerth entworfen wurde. Die erste Möglichkeit für den Ingenieur ist die Fähigkeit, werfen Sie einen explosiven Fass Bier, dass beim Aufprall explodiert, Betäuben ihr Ziel, während die zweite Fähigkeit erlaubt es ihm, legte Türme, das Feuer auf Feinde in der Nähe. Diese Türme können auch erben statistische Effekte, hat der Ingenieur von Produkten erworben, so dass sie viel gefährlicher, wenn der Charakter eingeschaltet ist. Die dritte Möglichkeit kann der Ingenieur mit Türmen, dass sein Team besitzt basteln oder Türmchen, daß er's down gebracht, so dass sie schneller und noch mehr Schaden auszuteilen im Laufe der Zeit. Die letzte Möglichkeit des Ingenieurs erlaubt es ihm, legte sich ein Energiefeld, das verlangsamt Schweigen und Schwächungszauber jeden Feind, dass die Grenze überquert und gleichzeitig den Wirkungsbereich Schäden verursacht.
Der Ingenieur hat zwar ein wenig fühlt sich eher wie ein Charakter zu unterstützen, scheint der Verlassenen Archer eine gefährliche hit and run Spezialisten entwickelt, um eine große Menge an Schaden in kürzester Zeit verursachen. Der erste Spieler schwingt sie startet ein Hagel von Pfeilen in den Himmel, das Einfrieren Ziele auf den Boden, während die zweite Möglichkeit, ihr Feuer Pfeile können, dass Splitter und schlug mehrere Ziele auf einmal. Die dritte Möglichkeit können sie aufheben Schergen, die sie als Skelett-Krieger, die nicht ihr Geheiß getötet gefallen, während der vierte Aspekt erlaubt es ihr, Pfeile direkt durch Feinde in Brand Verbündeten hinter sich zu finden.
Der Ingenieur hat zwar ein wenig fühlt sich eher wie ein Charakter zu unterstützen, scheint der Verlassenen Archer eine gefährliche hit and run Spezialisten entwickelt, um eine große Menge an Schaden in kürzester Zeit verursachen. Der erste Spieler schwingt sie startet ein Hagel von Pfeilen in den Himmel, das Einfrieren Ziele auf den Boden, während die zweite Möglichkeit, ihr Feuer Pfeile können, dass Splitter und schlug mehrere Ziele auf einmal. Die dritte Möglichkeit können sie aufheben Schergen, die sie als Skelett-Krieger, die nicht ihr Geheiß getötet gefallen, während der vierte Aspekt erlaubt es ihr, Pfeile direkt durch Feinde in Brand Verbündeten hinter sich zu finden.
Geändert von Lolo (25.11.09 um 17:54:44 Uhr)
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Grad mal wieder nen tollen negativ Rekord aufgestellt.
Im All Random Match mit Wildsoul 1-4-25 Stats gehabt. Der Zweite in meinem Team hatte 8 Assists.
Sowas hab ich noch nie erlebt...
Die Leute sind umgefallen und mein Name stand nieeee dran. Pech hoch 3
Im All Random Match mit Wildsoul 1-4-25 Stats gehabt. Der Zweite in meinem Team hatte 8 Assists.
Sowas hab ich noch nie erlebt...
Die Leute sind umgefallen und mein Name stand nieeee dran. Pech hoch 3
Schätzelein
Täglich verrückt!
Registriert seit: 07.08.06
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omrofl ... was ein Match
Schaut euch das Inventar vom Engineer an ... da waren vorher noch DREI DOOMBRINGER drin ... die er dann aber leider alle verloren hat
Schaut euch das Inventar vom Engineer an ... da waren vorher noch DREI DOOMBRINGER drin ... die er dann aber leider alle verloren hat
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Absolut krankes Spiel.
Ich hatte halt 5300HP und der Engineer hat mich auseinander genommen wie weiche Butter...
Ich hatte halt 5300HP und der Engineer hat mich auseinander genommen wie weiche Butter...
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Waaa hammergeiles Video
Dr. House
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lol!!!
Wie geil ist denn die Kombo beim Kongor von Tempest und Magmus xD
Wie geil ist denn die Kombo beim Kongor von Tempest und Magmus xD
Dr. House
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Meine Fresse ey!!! 5 mal verloren oder so. Das Spiel geht mir im Moment ziemlich aufn Sack! Drecks Game!!!
Wann spielen wir wieder?
Wann spielen wir wieder?
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General HON changes:
- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option to "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes
----------
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
* New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
----------
- Frostwolf's Skull recipe changed and is now upgradable
* Old:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
* New:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds
----------
- Tablet of Command components and bonuses changed, total cost reduced to 2040
* Old:
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
* New:
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Steam Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's Vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken
- Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option to "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes
----------
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
* New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
----------
- Frostwolf's Skull recipe changed and is now upgradable
* Old:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
* New:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds
----------
- Tablet of Command components and bonuses changed, total cost reduced to 2040
* Old:
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
* New:
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Steam Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's Vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken
- Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
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